New SimCity BuildIt guidelines, Methods & methods


SimCity BuildIt provides plenty of challenges for players who like city-building and resource-collecting games. These pointers, simcity buildit cheats plus techniques may help strong metropolis-planners away by ensuring their city’s starting foundation is as solid as you can.

Plan Ahead

Every time you set a residential zone at SimCity BuildIt, remember that if the zone is not covered by the essential city services, the construction will finally become abandoned and will not generate any tax income for you. This is bad.

You want to get the most coverage possible, so placing a fire station directly in the corner of your city zone isn’t the smartest move, since the fire station’s area of effect will be overflowing into the deadzone, where you can not build.

Additionally, remember that factories and support buildings do not need to be coated by firefighter/police/etc. protection. Notice the way in the picture above I’ve positioned my two fire stations to blanket the residential areas, but left the industrial buildings (bottom left) well out of the zone.

Sell Your Excess

Your factories should always be working. As you perform, queue up a few of the resources together with the quicker turn-around, and until you leave the video game to go do something else, then queue up a few of the resources that take prolonged amounts of time to produce.

Sometimes thought bubbles pop up with a golden coin inside them. If they’re popped, a city informant informs you of the potential to sell your resources for a few coins. Unless the deal is actually weak, it is best to always sell the lower-tier resources, since you can always get them back in a couple of minutes with the factories anyhow.

No Paving or Relocation Charges

Same goes factories and city services such as government buildings and plants. There is also no charge for paving roads.

Bearing this in mind, it may make getting out of a poorly-planned scenario super easy: just extend the street out and loop it around, or simply drag it to some dead-end. Then move the buildings that you will need to move out of the way into the freshly-paved street, then rotate the buildings and out as necessary.

The Road to Nowhere Success

Dead-ends are your buddies in SimCity BuildIt.

Look at my city in the picture above; notice that stretching out of the side of the city is a very long street all alone? In the end of that road is the sewage processing plants which maintain my city smelling fresh. They themselves smell awful, which is why they are all the way up there.

Because roads are free, there is not any reason why you need ton’t maintain these stinky buildings (factories included) as far away from your own residents as possible. While their location is accompanied by an area-of-effect stink-zone, their services provided do not. As long as they’re attached to the street, they’ll service the city, however far out you place them.

Expand With Caution

I discovered that I was constantly getting access to more residential areas than I could encourage.

After a bit, I realized that is ok, and instead I concentrated my efforts on improving what I already had.

Resist the temptation to fill your whole map with buildings and roads. Concentrate on some of the map to start with, or you’ll only be stretching your resources too thin and will have difficulty making much progress. Remember, the larger the building is, the more people can live in it, and most of those people are going to pay taxes.